Artwork was ok for its style. Gameplay was extremely easy (too easy) except for one puzzle where the source of the code and the place to use it werent particularly identifiable as related. Puzzles didnt make sense in the context of the story being told (Spoiler alert... If the guy youre looking for is already in space, then why is his rocket still on Earth, and how did he reset the puzzles?). Storyline was nearly nonexistent.
But all of that would have been forgivable if I could have just played through it quickly, and then written it off as a cute but forgettable point-and-click adventure. Instead, I spent more time waiting for the directional arrows to load than I did anything else. Traversing multiple locations took a frustratingly long time because of the wait-times as the arrows loaded.